Degree Project: The Narrative

 

Today I began working on implementing a narrative into Hemisphere beyond just the first level. To briefly summarise it:

A man named James in the not so distant future gets into a motorcycle crash on a stormy summer evening. He is put into an experimental stasis pod after being rushed to a nearby hospital in hopes that they can restore functionality to his legs after it was lost as a result of brain damage. As implied with the neame of the game, James is then put into a simulation where he must learn to use both of his Brain hemispheres in tandem as a means of returning his coordination. Because the Simulation is built upon the dreams of the patient, James' fears and anxieties affect the simulation in unpredictable ways, he also cometimes hears snippets of conversation outside the pod between the Doctor, Nurse as well as his Wife, Elsie and their son, Tom. As James continues on. The AI running the Simulation, Hemi-Omega 5 tries to encourage and focus James' mind so he can leave with his bodily motor functions restored.

The different text colours represent different characters throughout the story too as listed in this screenshot:











Overall, doing the story like this is a concession. I think using voice acting that plays in certain points of each level would have been more impactful and immersive but I am only one man and no thespian at that so the TVs will have to do I think. That isn't to say I think that they're bad. I have used them in other instances too for some effect, such as the TV screen in the Hospital level, which has the lava level playing off of it.

I suppose another psoitive of the screens is the interaction of the light with the levels, which I believe adds some visual flavour to the more bland areas too.

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