Independent project #13

 




This is the updated version of the other escape level, aside from Geometry it has one object with any actor with any code running which is a more simplified version of the Level End Trigger in the the other "Hidden" Escape Level. This one, removes character inputs aside from moving the Camera and ends the level after a delay of 10 seconds, allowing the player to take in the view before fading to a fake level end sequence.

it was quite difficult making the level look natural and flowingh and not completely fake mainly because this level is only there to really be looked at to represent a change in the character you play as, rejecting killing their kin and escaping the city. While i'm still not fully happy with how the landscape looks and do not think I ever will be, I do like the effect of the rollingness of the hills I made by duplicating the Landscape Plane and placing an even larger version behind it, with the Trees only there to add to the sense of scale with how far the player is from the horizon.

Aside from that today I also worked on tweaking Invisible Walls for the final levels on the Police Barriers and the Guardrails and other such assets just so the Player cannot jump on them and evade the enemies.

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