Today and over the past weeks since late September I have been setting up the essentials of my game - whatever that may be so movement/ camera control and a sprint that will be needed for any direction I take the game in. These are the inputs and the logic for these features used by the gamemode base for the character the player controls used in every game I have made. Input Data in content browser. Most of these are booleans, except the mouse movement in which it is essentrially a check for whether a key is pressed or not. these inputs don't determine what the button does, rather is it being pressed or not. Input data mapped to different keys/ Mouse movement. This is how the yes/ no Boolean, checked for when a button which it is assinged to, is pressed This is the Blueprint which links the Player to Controller Inputs it assigns the keyboard as a controller to the player and casts the mapping of inputs to the character you control. These are the Input responses for Jumping, lookin...
For my degree project I have 3 initial ideas: 1. A first-person puzzle platformer game developed in Unreal Engine 5, the main mechanic would be the player having the ability to switch out a set of platforms with another which the player would use to progress through the level. There would probably be 3 levels and a hub world to connect each level with each level setting a different type of challenge to the player, going beyond just a change to the layout of obstacles, i.e. with my current plan I would have a level to get the player more familiar with the mechanics such as the switching platforms mechanic if I can implement it, platforms that appear and disappear on a timer, platforms and other terrain that have their gravity activate when the player touches them which should be fairly easy to implement because of "setenablegravity" which could be tied to collision with the player. the game would be similar to Portal (2007) and Portal 2 (2011) too I think which is o...
This is the music video that I produced over the holiday, initially I had trouble selecting a song that I wanted to use which was likely the most difficult part of the process. From a suggestion I chose "Surfin' Bird" by the Trashmen, which may have been a mistake somewhat on my part due to fast-paced nature of the song I wanted to do a lot of quick cuts, which meant of course, shooting and using a lot of footage. This was also hindered by the fact I wanted footage to be fast and chaotic to go along with the song itself. As I was editing the video from home, I also used DaVinci Resolve because I wanted to learn how to use it which was difficult in the beginning to use as I was used to Premiere Pro, that is why I think that the first half of the video is significantly of a lower editing quality and less ambitious as I was not as familiar with the tools of DaVinci, which is shown by the contrast to the second half.
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