Degree Project: Level 2.5 and Menus
Today I started on Interlude Level 2, which is placed between the maze and Lava Levels.
The whole idea of this level is that there are 4 exits and each one is just a short walk down a corridor. The platforming challenges are made to be especially difficult because of the level length and the gimmick, which is you cannot die, rather just fall onto lower levels. This means that, yes, you can beat this level really quickly and there's much less challenge but that's what I wanted to go for with the Interlude Levels. The player also doesn't know that if they repeatedly fail to cross the platforms they can still leave the level.
I also worked on the main menus for the game a little, adding backgrounds.
Though these are not final, they're much closer to what I want. I also think the roboto light typeface fit much better than that the bold placeholder.
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