Degree Project: Level 1.5

Here are some screenshots of one of the Interlude Levels from my game. As previously mentioned, these are primarily for adding to the story through text exposition with the various TVs throughout the levels. The layout of the level is a short corridor which transitions to a large hall area where the player must ascend to the top through less difficult, platforming challenges and no threat of death. The whole level uses the Twin peaks Red Room aesthetic as this is meantto be a 'loss of control in the simulation' dream sequence type thing.

 Fun-fact: Did you know the chandelier is actually 3 of the default unreal engine  Table models merged together and dissasembled with a custom light source placed in the centre? Cool right?






Jay reccomended when I showed him the maze level I should add a 'Pivot' mechanic which turns the player 180 degrees when they press 'F'. This is a very rudimentary blueprint of course without a proper input set-up and no turning animation. I couldn't get the player to turn around smoothly though after may hours of experimenting with animation timelines so I left it for now.




 

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