Degree Project: Hospital Level + Checkpoint Bug Fixes

 

This is the blueprint for the checkpoints, which I made recently. Until recently if the player died without touching a checkpoint or restarted the level it would spawn them at coordinates (0, 0, 0) in the void really far away from the level. To circumvent this, I added a new  boolean variable called HasHitCheckpoint? Which is attached to the player. It is activated with the rest of the checkpoint blueprint to become true when the player interacts with it.



This aforementioned Boolean is then set as the condition for the True/ False branch node on this graph, which is the player respawn function. if the Player has hit the checkpoint, it respawns the player at its exact coordinates, if false it just restarts the level.




This capsule will be in a room where the computer incharge of the simulation in the narrative will explain what the hemispheres were truly all about (repairing coordination and the nervous system)


These are just some decorative doors for the hospital level I think this is definitely more interesting than blank walls.


This is the stasis-pod that the main character, James is stuck inside. While still being inside it, I think it would be cool if the player could see it in the final level.




Here is a TV model with the exit to the previous level shown on the screen. I did it to make the levels feel more connected. I may expand upon it and add it to previous levels later as well.

As you can see, the Hospital still remains very unfinished, there isn't even a ceilling yet. I think the order of events from here is to finish the level fully and then add the story through the TVs to the rest of the other levels.

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