For my degree project I have 3 initial ideas: 1. A first-person puzzle platformer game developed in Unreal Engine 5, the main mechanic would be the player having the ability to switch out a set of platforms with another which the player would use to progress through the level. There would probably be 3 levels and a hub world to connect each level with each level setting a different type of challenge to the player, going beyond just a change to the layout of obstacles, i.e. with my current plan I would have a level to get the player more familiar with the mechanics such as the switching platforms mechanic if I can implement it, platforms that appear and disappear on a timer, platforms and other terrain that have their gravity activate when the player touches them which should be fairly easy to implement because of "setenablegravity" which could be tied to collision with the player. the game would be similar to Portal (2007) and Portal 2 (2011) too I think which is o...
This is the music video that I produced over the holiday, initially I had trouble selecting a song that I wanted to use which was likely the most difficult part of the process. From a suggestion I chose "Surfin' Bird" by the Trashmen, which may have been a mistake somewhat on my part due to fast-paced nature of the song I wanted to do a lot of quick cuts, which meant of course, shooting and using a lot of footage. This was also hindered by the fact I wanted footage to be fast and chaotic to go along with the song itself. As I was editing the video from home, I also used DaVinci Resolve because I wanted to learn how to use it which was difficult in the beginning to use as I was used to Premiere Pro, that is why I think that the first half of the video is significantly of a lower editing quality and less ambitious as I was not as familiar with the tools of DaVinci, which is shown by the contrast to the second half.
All scenes are complete now for the animation and dialogue boxes have been added for each one. All that remains for the animation itself in the project are last minute tweaks. The story itself also slightly changed from the idea discussed in the first Blogpost 'Animate 8'. The robot only steals data from each of ther Bear's phones and nothing else as this is the device that is most likely to have data stolen on public wifi networks or networks with little security. I haven't really covered what the futuristic/ technology related message of this story is but it is about preventing data theft over internet. Though I do not yet wish to show many of the sprites yet as I am waiting for the final evaluation post, here is a preview of all the symbol folders. this includes all the characters as well as scenes and objects. The amount of symbols in each folder varies from about 2-11.
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