Degree Project: Animation Test and Level 3 Progress


Today I worked a little more on the Lava Level. I had enough of having everything rectangular so there are now Triangular Platforms where the player has to jump from corner to corner to succesfully clear them due to how tight the jumps are. As you can see I also made Hexagonal Platforms as separate actors within the editor for a little extra challlenge and flavour too.





I also started adding Lava Falls throughout the level today and Jay showed me how to animate them with Level Sequence Actors. Below is a rough animation test for the Lava Fall in motion. From 10 Minutes work alone it already adds so much more life to the level. I'll definitely be doing more of them.


 

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