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Showing posts from February, 2025

Professional Practices: CV, Cover Letter and Gratitude Letter

CV - https://docs.google.com/document/d/1-CXgbSz1vv2d5eWOQ4REtnsB82aghIJQXfnIf3TMO5o/edit?usp=sharing Cover Letter - https://docs.google.com/document/d/13mRsTHq2_n0KcVidc5G_8OOxjXNj6UlAaW7EkMtMjGg/edit?usp=sharing Gratitude Letter - https://docs.google.com/document/d/1wfx79qTeo0shcRe4W8qEFi7dP4iZZbMcpWpOVcW8Lf8/edit?usp=sharing These are my first drafts of my CV, Cover Lettter and Grattitude Letter. I tried to change them a little from thge template to where they suited Game Design more but for the most part they are the same despite different wording and obviously skillsets. I am a little annoyed that I couldn't find an appropriate place to put the fact that I could speak spaniosh on the Cover letter but it is alright as there is space for it on the CV. It just didn't fit in any particular section of the Cover Letter. As for any other comments, I think the education and qualification sections of the CV are a little redundant as what I studied could just be paired with the grad...

Professional Practices: Powerpoint Templates and Letterhead

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Here are my WiP Powerpoint Templates that I worked on today, much of it is based on the RA presentation from last semester, just because I really liked the Bold White Arial on Cyan effect. I also made a few unique icons to accompany slides where I feel they were a little lacking.  Despite being very simple I somehow managed to nearly crash my PC 5 times while maing the Mobile Icon. This was because I made it 1080x1080 at 300ppi because I wasn't checking my document settings. Very Silly.  https://docs.google.com/presentation/d/1TAj8jL3jBdB7e_kp4zFtYiY1oHzpXBJ3uEzTyiR0MMA/edit?usp=sharing https://docs.google.com/presentation/d/1wRGqPBeO0IDcFlHAqxI_nIG6LGXFq52ZpdR-UZnjxdM/edit?usp=sharing I also made this A4 Letterhead which is similar to the invoice in many ways but obviously the table is removed and replaced with a body of text. It may need some tweaking but I like the general layout for now. That being said, I also haven't asked for any Feedback yet so who knows if I'm in f...

Degree Project: Animation Test and Level 3 Progress

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Today I worked a little more on the Lava Level. I had enough of having everything rectangular so there are now Triangular Platforms where the player has to jump from corner to corner to succesfully clear them due to how tight the jumps are. As you can see I also made Hexagonal Platforms as separate actors within the editor for a little extra challlenge and flavour too. I also started adding Lava Falls throughout the level today and Jay showed me how to animate them with Level Sequence Actors. Below is a rough animation test for the Lava Fall in motion. From 10 Minutes work alone it already adds so much more life to the level. I'll definitely be doing more of them.  

Professional Practices: Logo Designs + Branding Toolkit

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  Here is the latest iteration of my Logo, it is a quite simplistic joining of an 'S' and 'P' with a stroke around it in the Damion typeface. With the typography, I use Cyan and Blue paint daubs as a background to create this kind of zaney, off-beat, kind of unconventional effect. I like it more than my previous iterations and I want to stick with it but I still think it's early enough to where tweaking won't be a problem. Invoice Template Business Card Template This is the Background Paint Daub that I made in Photoshop. Next I will probably move on to the Letterhead and Powerpoint template uhhh hopefully.

Degree Project: Checkpoint Systems

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 This blog is a walkthrough of how I made a Checkpoint System today, with much help from Jay, which saves the Player's location in a level when they die so they do not have to restart at the beginning each time. The reason why I couldn't really use any online tutorials was because I already had a death screen and most checkpoint systems on Youtube involved destroying the Player Actor and respawning essentially a new one in. My death system which I created depended on the actor being altered into a "death-like" state and not outright destroyed with all the data they were storing so I had to do it a different way. First I created this pad with a collision box, fairly simple stuff. When the Player overlapped with the collision box, it would cast information of the location of the Checkpoint to the Player and the Gamemode (Which was not needed as well as the Player but it is there incase something goes wrong) I then created this function that would be activated upon inter...

Degree Project: Updated Branding

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  This is just an update I did for Hemisphere's Icon and Logo. I removed most of the Embossing from the coloured squares for a sleeker, more modern appearance, I also cvhanged the typeface from Myriad Pro Bold to Bahnschrift because it is less rounded and more rigid which is exactly what I think the logo needed. Personally I think the logo with 0 Embossing is probably the best but then again these may not be the final editions

Professional Practices: Logo Evolution 2

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Here are 3 more personal logos I created today. I hate all of them still, I'll work on this again with a fresh pair of eyes... I think I like the rougher, more quirky type of logo but I could go for sleek too. I'll do iterations of both types next time.