Degree Project: Maze Level
As per reccomendation from my Tutors I have decided to focus on building all ofthe Game's Levels rather than dithering on each one trying to perfect it because I actually need to get this game done by the end of April, which is three months away.
Anyway, these screenshots illustrate my process for the 2nd "Action Level" which comes after Interlude level 1, where it is mostly corridors with some story exposition. This level is essentially a Maze where the Player needs to manipulate the walls to escape. I started with a sketch of the map and used this map image back from November as a texture in unreal 5 to correctly position the Blue and Orange switching tiles. I then added the walls in a Wireframed view to make sure all the assets lined up with each other, after that I returned the scene to a LIT View, then I switched out the floorplan for an actual floor and finally added in a level exit object.
So now although not decorated or fully polished, this level is playable from beginning to end but it shall be subject to a little tweaking once I get the rest of the levels built afterwards. I think my next order of business is actually designing the final level because I haven't even sketched that out yet.
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