Degree Project: Level 3 Creation

Today I started working on the third and final level for my Game. I decided I wanted to play with the verticality aspect of the level this time, with it being 3 miniature stages stacked upon each other for I guess a sense of progression within the level and an ever-increasing jeopardy. I also think that it's more visually interesting than a straight line as with the first level. It also allowed me to create branching paths to get to the upper levels which means you won't have to play the same way each time. This is a preview of the level so far. The first stage is nearly complete and I have begun on the second layer. The whole idea of the level was navigating a Lava Floor which was the main inspiration for the appearance, I also wanted the TVs seen in the other levels to be sinking in to the lava to build on the intensity of the narrative with this being the final level too (Though I still need to finish the script as of now) To create the Lava texture, I tiled the in-engine ...