Visuals - Beginning + Test Footage 2
Here is some more test footage of my Game. This one is the entire first level sans the textures and decorations, the challenge and gameplay itself in the level is complete though.
The main differences in this iteration are the starting area, the TV Screens, the green platforms being replacs with purple (Because if they stayed green, they'd have been identical to Healing Tiles), the decoration at the end of the level and then the entrance to the next level.
This pillar is the first model I made for the "Red Room" inspired Level theme inspired by the surrealist imagery and aesthetical choices featured in the works of David Lynch, mainly Twin peaks (1992) though it didn't have a checked floor and more of a chevron striped one. It still had the bright red clashing against a black and white pattern though, which I like as an idea. I'll probably make a few more decor aspects as I feel my level is lacking a lot in that sense at the minute. That will cme later though as I want to get the rest of the game built first and start working on a treatment as well as various other incomplete or in need of improvement aspects of the Prospectus.
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