Degree Project: Initial Cultural Inspirations - Games
Discussion of the games will be found in more detail in the formative document and eventually prospectus. This post is here to provide a genreal idea as to the direction of my game.
Portal (2007, Valve) https://store.steampowered.com/app/400/Portal/
Portal (2007) is probably the main inspiration I had for "Hemisphere" as it is a first-person puzzle platformer with a unique, Physics-defying mechanic, the Portal Gun, which is used to navigate these slower paced levels which are almost meant to be "solved" rather than played. The minimalist almost liminal space created by the clinical sci-fi aesthetic, in the abandoned Aperture labs which is now controlled by an evil AI, is something I'd want to use too.
Mirror’s Edge (2008, EA, DICE) https://store.steampowered.com/app/17410/Mirrors_Edge/
Mirror's Edge in broader strokes is similar to Portal too in the sense it's a First-person puzzle platformer with minimal use of colour in its aesthetic design in a dystopic setting. Its whole concept is much more grounded however and how it cretaes a platforming/ cognitive challenge is much different to Portal with the challenge being jumping and using other parkour moves in combionation such as wall sliding/ rolling and vaulting to proceed to the next section, ususally while escaping a group of enemies chasing the player through the dystopic city setting.
Superhot https://store.steampowered.com/app/322500/SUPERHOT/ (2016, Superhot Team) Web-Browser Demo (2013)
Comments
Post a Comment