Independent project #12





The barrier issue where they would not allow the player to purchase them, for reasons still not fully understood, was fixed today by separating the node in two and tying the interaction of actually purchasing the barrier to the ticks of the game, which for the purposes of this script is basically a check the game makes for each tick as a measurement of passing time like seconds on a clock.

I also started working on a sequence involving the 'Gamemaster' Gibby who's meant to be like an Entity existing in the code type thing, which is the reason for the floating text which is a 3D object tied to a Triggerbox.


This is the Node Graph for playing the Monologue in the Level as an object, it's tied mainly to a custom event but it also references the trigger every tick and has the trigger as a reference though I suppose it doesn't necessarily need to but that doesn't hurt it.


This Node Graph is specifically for the player walking into a collision box which disables all movement, centres the camera so the player will always see the text from the Gamemaster/ Entity and finally remove all ammunition just dor dramatic flair really.

 

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