Independent Project #10

 



This week I have worked on a great many things, firstly there is some cosmetic additions to the level, which is still a little bare bones but I have at least made a start on it. in terms of texturing.

I have then created a great many more assets integral to the escape the game/ escape your life feature such as the escape doors which will blend in with the level and be as hidden as possible as these endings although hinted at are meant to be a secret for the player to uncover. Most objects code wise are very similar, they all contain references to a part of UI which will appear when the character is near it and when interacted with the object will either appear/ disappear (Barriers/ Keys for doors) or there is the case with the doors which will change your level to a different one. All of them use the barrier code below with slight variation as at they're core they are all actors with a collision box and 2 states. This has lined up well for Easter as now a majority of code is done and all that is left in these 7 weeks for this project is: Sounds, Enemy models, complete the escape set pieces/ level end text where it tells the player what happened, get enemy animations, finish the level decorating/ enemy and power-up placement and polish all the menu screens. 

Much of that could probably be done without tutorials which is ideal for me as there won't be any in person ones for 2 weeks. With what remains I will probably leave the enemy polish until after easter as I can confidently do menu and leveld design without any help.



Barrier Node graph which is the foundation for all interactive objects



Unlocked door node graph

Locked and unlocked door model
Key model
Key node graph






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