Storytelling and Gaming 4

 Adding a score counter on Harlowe 1.2.2 - Twine Forum (twinery.org)

https://docs.google.com/drawings/d/1OY8kQE4iESdbn_iC2p3YzbaHhmvbt3s2le4ROmwIH8g/edit?usp=sharing


https://twinery.org/forum/discussion/8832/how-do-i-keep-count-of-something

Today I decided it would be best to plan out my text game on a map/ wireframe type thing which I will use to plan each option and outcome rather than randomly making them as I have done thus far, this will allow me to put more thought into what I add  and have an easier time when I get round to implementing each section. I also decided to add a treasure mechanic for replay value where depending on your choices, you will have more or less treasure by the end  so you can revisit the game to get a higher score as the ending will always be the same. It is also easier for me to implement than some other mechanics such as a combat system or more complex stuff with variables I may not be able to complete in time.

cwalljasper and Lily (2017) Adding a score counter on Harlowe 1.2.2, Twine Forum. Available at: https://twinery.org/forum/discussion/8791/adding-a-score-counter-on-harlowe-1-2-2 (Accessed: 01 May 2024).

MisterB and NieKitty (2017) How do I keep count of something?, Twine Forum. Available at: https://twinery.org/forum/discussion/8832/how-do-i-keep-count-of-something (Accessed: 01 May 2024).

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