Today with some assistance from Josh, a lot of progress has been made. There is now a dunctioning Health bar, reusing alot of the nodes from the Health bar, a score counter, a funbctional time and also an Early version of the death screen for if you do not escape the level.
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This is what enables all UI elements in the level |
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This is for the Player receiving damage and having the death screen widget appear |
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These nodes cause the death screen widget to get the Timer reference for the final time and also adds button functionality |
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This is what causes the text block for the score to display its number |
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This casts the time value to the final time counter on the death screen |
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Unfinished Pause functionality |
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