Teamwork practices 8

At the moment we can't actually port the enemy model into the game but it's finished because we can't apply animations on mixamo and therefore can't create a jumpscare itself still with the code I have, the issue was spawned from the model having way too many vertices for how simplistic it was and the issue still hasn't been resolved. I tried to explain that we could still use the enemy model but just have it float along to chase the player which could still look scary, like the 'Nightmare' enemy from F.E.A.R. but Jim was all like 'No no, we'll fix it.' And as usual I asked How? and if he was going to do it and as usual, it was 'I don't know' and 'No'.




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