Today, I did some HTML practice with Josh just in-case I ever want to develop a website or my App for Mobile. Not sure when I will use this knowledge but I am now a certified HTML pro... 👍
Our current Game Concept is a First-Person Survival Horror based around a monster that freezes from Flashlights. We currently don't have a design for the monster. Media products which I'm inspired by are: - Outlast: (Official website) https://redbarrelsgames.com/games/outlast/ -Silent Hill: (Official Website) https://www.konami.com/games/silenthill/gate -Slender the Arrival: (Official Website)https:// www.slenderarrival.com/ These games all cultivate an otherworldly, disconnected feeling in their horror atmosphere and have monsters that chase the player throughout the game as a main mechanic. So far the team as we know it is me as coding/ map design, Nyssa for textures/ models, Jimmy for textures/ models and Mo for concept art and programming. I worked on a survival horror game too last year and I didn't add any sounds to it, which are very much part of the experience for creating ambience, or in a Jumpscare so I wanted to give the genre another shot and thankf...
Today I decided on my App's function and the Logo aswell. The name Ditu is a shortened way of saying Day to day, which was chosen for the app because it's an all-in-one scheduling, countdown, calendar app in the abscence for an all in one function built for phones which has each separate function as a separate app. Ditu centralises all of these features into one. The two Ds meeting represents the name but also a Journal or a Planner and if you want to go really far, say it represents a second way of living out or planning your Day. The next step from here is wireframing the app and seeing how it all fits together. The font I used was also originally verdana which I then smitched out to a bold swiss because there was too much empty space within the Ds and the 2 was too angular, the swiss one was too actually but I curved it out after converting the text to a shape.
This blog is a walkthrough of how I made a Checkpoint System today, with much help from Jay, which saves the Player's location in a level when they die so they do not have to restart at the beginning each time. The reason why I couldn't really use any online tutorials was because I already had a death screen and most checkpoint systems on Youtube involved destroying the Player Actor and respawning essentially a new one in. My death system which I created depended on the actor being altered into a "death-like" state and not outright destroyed with all the data they were storing so I had to do it a different way. First I created this pad with a collision box, fairly simple stuff. When the Player overlapped with the collision box, it would cast information of the location of the Checkpoint to the Player and the Gamemode (Which was not needed as well as the Player but it is there incase something goes wrong) I then created this function that would be activated upon inter...
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