Today, I did some HTML practice with Josh just in-case I ever want to develop a website or my App for Mobile. Not sure when I will use this knowledge but I am now a certified HTML pro... 👍
With the completion of my game, I believe it is now appropriate to explore the development of my game in regards to my plan, how I feel I succeeded, how I perhaps failed and what I would do differently in the future, on future projects. First of all, in regards to my project and the scale of it, I think that once again I stretched myself too far. In terms of levels, I have 6 mostly linear levels to go through with some alternating paths and different level shortcuts and exits. Level 1 - The Proving Ground: This is a fairly blank level with white walls and an open sky where the player goes down fairly straight-forward corridors, familiarising themself with the mains mechanics of the Game such as Hemi-Switching, Checkpoints and the different types of platforms such as those that heal, damage, or disappear/ reappear without player control. Level 1.5 - Interlude 1: This is the first of the Red room levels, it involves the player climbing a tower to escape the level. The platfor...
Before beginning the Project it's good to find out how I would work with my Team. I found out I was an INTJ, which is likened to a tactician or a strategist or a planner. We all did the Myers-Briggs test and found out we all fell into the introvert category, which means we may struggle voicing our opinions and coordinating as a pitfall for our group. This is important to recognise early on so we can eliminate possible roadblocks early on. We had a short discussion after entering our group, Me, Jimmy, Nyssa and Mo. We concluded that we wanted to do a First-Person horror game based around a monster who freezes when flashed by a light in the Unreal Engine, this suits our previous Game Experience as we all made first person games and 3 of us have used Unreal previously. We also have experience with enemy pathing too which is really important for making the game scary and the main challenge effective.
For my degree project I have 3 initial ideas: 1. A first-person puzzle platformer game developed in Unreal Engine 5, the main mechanic would be the player having the ability to switch out a set of platforms with another which the player would use to progress through the level. There would probably be 3 levels and a hub world to connect each level with each level setting a different type of challenge to the player, going beyond just a change to the layout of obstacles, i.e. with my current plan I would have a level to get the player more familiar with the mechanics such as the switching platforms mechanic if I can implement it, platforms that appear and disappear on a timer, platforms and other terrain that have their gravity activate when the player touches them which should be fairly easy to implement because of "setenablegravity" which could be tied to collision with the player. the game would be similar to Portal (2007) and Portal 2 (2011) too I think which is o...
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