Today, I did some HTML practice with Josh just in-case I ever want to develop a website or my App for Mobile. Not sure when I will use this knowledge but I am now a certified HTML pro... 👍
Before beginning the Project it's good to find out how I would work with my Team. I found out I was an INTJ, which is likened to a tactician or a strategist or a planner. We all did the Myers-Briggs test and found out we all fell into the introvert category, which means we may struggle voicing our opinions and coordinating as a pitfall for our group. This is important to recognise early on so we can eliminate possible roadblocks early on. We had a short discussion after entering our group, Me, Jimmy, Nyssa and Mo. We concluded that we wanted to do a First-Person horror game based around a monster who freezes when flashed by a light in the Unreal Engine, this suits our previous Game Experience as we all made first person games and 3 of us have used Unreal previously. We also have experience with enemy pathing too which is really important for making the game scary and the main challenge effective.
For my degree project I have 3 initial ideas: 1. A first-person puzzle platformer game developed in Unreal Engine 5, the main mechanic would be the player having the ability to switch out a set of platforms with another which the player would use to progress through the level. There would probably be 3 levels and a hub world to connect each level with each level setting a different type of challenge to the player, going beyond just a change to the layout of obstacles, i.e. with my current plan I would have a level to get the player more familiar with the mechanics such as the switching platforms mechanic if I can implement it, platforms that appear and disappear on a timer, platforms and other terrain that have their gravity activate when the player touches them which should be fairly easy to implement because of "setenablegravity" which could be tied to collision with the player. the game would be similar to Portal (2007) and Portal 2 (2011) too I think which is o...
This is the music video that I produced over the holiday, initially I had trouble selecting a song that I wanted to use which was likely the most difficult part of the process. From a suggestion I chose "Surfin' Bird" by the Trashmen, which may have been a mistake somewhat on my part due to fast-paced nature of the song I wanted to do a lot of quick cuts, which meant of course, shooting and using a lot of footage. This was also hindered by the fact I wanted footage to be fast and chaotic to go along with the song itself. As I was editing the video from home, I also used DaVinci Resolve because I wanted to learn how to use it which was difficult in the beginning to use as I was used to Premiere Pro, that is why I think that the first half of the video is significantly of a lower editing quality and less ambitious as I was not as familiar with the tools of DaVinci, which is shown by the contrast to the second half.
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