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Showing posts from December, 2023

App Design 8

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 Now, it is mostly finishing touches towards the app and starting the presentation. After some pointers from Dean I decided to make the colours for the Colour Tags darker to stand out from the background and I also moved the Feedback and Rate Us options to a new button on the Home Menu as opposed to being sat away in the settings, hidden. I changed it later to a 'Contact Us' button though as it was not clear as to what it did. I am also going to start on working on my presentation for the assignment too, I will have to create much of the content of it after some research about user journeys and user personas and I have come up with a funding model too.

App Design Bonus

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Today, I did some HTML practice with Josh just in-case I ever want to develop a website or my App for Mobile. Not sure when I will use this knowledge but I am now a certified HTML pro... 👍

Teamwork practices 8

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At the moment we can't actually port the enemy model into the game but it's finished because we can't apply animations on mixamo and therefore can't create a jumpscare  itself still with the code I have , the issue was spawned  from the model having way too many vertices for how simplistic it was and the issue still hasn't been resolved. I tried to explain that we could still use the enemy model but just have it float along to chase the player which could still look scary, like the 'Nightmare' enemy from F.E.A.R. but Jim was all like 'No no, we'll fix it.' And as usual I asked How? and if he was going to do it and as usual, it was 'I don't know' and 'No'.

App Design 7

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Today I worked on creating a tag system in the Ditu app and visualising it. I have it so a date on the calendar has a day and a time, customisable in a pop-up menu along with a system to add tags and a description, there is also a separate Tag creator menu too because of their importance to categorising apps. I also made a page for cataoguing dates under 3 sections of recurring, upcoming and expired dates, the recurring feature will be shown on a screen that cannot be added because this is just a prototype. The hardest part of making this system in the protoype was trying to logicaaly plan out the flow of everything because it is all welll and good saying, 'Oh yes I'll make a Tag and Date creation system which factors in all these different variables' but actually creating it you need to be very methodical and logical which was a difficult juxtaposition to make in my head compared to anything I've done before in this project, there was just that extra layer of 'is t