Teamwork Practices 7

 Lots and lots of progress today. Primarily it was working to get the enemy functioning with assistance from Josh, so now it freezes when shone on by the flashlight and chases the player when it is not, because it is temperamental still, I shall go with the decision to add walls that only the player can climb so the navmesh which defines the explorable area for the enemy is smaller and I will have the same enemy duplicated 3 times and separated into their own separate section of the level.  but I also started adding trees to my level, invisible walls and also refining the mountain terrain. I also tried adding a translucent yellow cylinder for the checkpoint asset but as usual it crashed the editor. Big whoop dee doo surprise...

After rebooting, it worked and there is now a functioning checkpoint system. Because of how we set up the checkpoints as objects the player teleports to, they can be easily adjusted in regards to game balance or if we decide to change the level.


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