Teamwork Practice 2

 Today we attempted to implement our project into Github but it is currently not saving properly so we will have to work on that as we develop other aspects such as 3D Models and level design.


In the meantime we returned to blender and practiced by making some boulders for the environment which we shall use, especially at the end of the level which will require the player to scale a mountain.


Jimmy also made this flashlight which we shall use for the game's stun feature. I'm glad I chose him as lead 3D model design because this model is very detaile and the result of 4 solid hours of work. Nice one Jimmy!


Next up is making a full game design document outlining all our aims and fixing the github so we can start whiteboxing and planning level design.

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