Unreal Game 2

 





Today, much progress has been made on the game, to begin with, all the menu screens have been completed and now have functionality. This includes: a start menu, Controls Menu, a menu which explains the story before the game starts, and a game over screen.

The enemy model is also finished now but does not have any AI. That will be added later on when I add UI and Damage. That will probably be last however as I want to focus on completing the note collecting and keypad mechanics before making the enemy as that is central to actually competing the level as opposed to the enemy which is an additional obstacle. I'm also considering cutting the random code and position of notes throughout the level due to time constraints and lack of knowledge. I think for the sake of simplicity, have a fixed position for each aspect of this level.

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