Degree Project: Hospital Decorations

Today I spent most of my time decorating the Hospital level, visuals were a little more important this time around because of the lack of challenge in platforming and obstacles, it acts more as an environment to tell the most important part of the story (When I get to writing the dialogue and implementing it into the game). In terms of decorations there are beds, benches and posters mainly, just to fill out the corridors a little. The posters are meant to be a humourous jibe at the american healthcare system, where the game takes place, which I feel just adds a little more personality to the game. Going through this door and into the light will take the player to an end screen, which will havce text explaining the ending once the player chracter, James, leaves the simulation in the story. I also added the TVs for story exposition, which is my next big priority, now that the game can be beaten from start to end.