Posts

Professional Practices 2: RA 1 Month Later

Image
Since my first Blog for the RA Project progress has been sluggish to say the least, only having about 15% of the final deliverables completed as of writing, because up until now I had been prioritissing the Workload for my Submissions for the Degree Project and Dissertation but with both of them now submitted and having no more submissions until the one for this assignment on January 10th I feel I can now accelarate progress dramatically and use the time I was saving for those assignments for this one. Here is a practice poster I made just to get to grips with the process. I'll probably end up removing most of the text for submission but this sort of acts as a starting point for the direction I will be going. This is the Postcard Mock-Up that I made last week. I'm not entirely sure if I ned the back-side of the Postcard, I may actually ask if it's neccesary next session but it was at least good practice in formatting Graphic design.

Degree Project Game Progress #4

Image
This my death-screen for when Player's incur a Death-state by the Health Value being 0. This is my current Pause Screen. These nodes are just so the script can reference the widget, which are contained in their own blueprint for 2D UI but must be referenced by the Player This is just the code to bring up the pause menu. To do that is creates the widget for the menu, sets the controls so the player can only move the mouse and freezes the game world This set of nodes for checking the death state of the player and keeping track of the player health. Here is a Step-by-step of what code it executes: The first node checks for any types of damage applied from the "Apply Damage" Node in other Actors that applies to the Player It then subtracts the amount of damage from the player's current health which becomes the set health float (Clamped between the 0 and the MaxHealth Variable)  This set health is the referenced by the Health Bar which is allowed to be called in and refere

Degree Project Game Progress #3

Image
  Today I set-up some basic menu screens for the project, this was mainly for the purpose of adding the functionality of switching between 'Levels' and having somewhere for the player to go from the Pause Menu in-game to the Main Menu. I have also done a rudimentary wireframe, if you can see the screenshot (No thanks to Blogger's compression) for these menus because I want to put a little more effort in this time, compared to the past where the Controls Screen for instance is just a block of text.

Degree Project: Logo 2 + Feedback

Image
  This is my first attempt at turning the full game title into a logo, beyond just an app/ desktop icon size as with the first iteration. While the Feedback was generally positive, there are some issue that will need to be addressed with it moving forward. The embossing on the Cubes looks kind of outdated and the font for the text could be a little blockier to match the 'H'. I was also asked if I could fit in something to symbolise that the title is referring to Brain Hemispheres, but I'm not sure how I would fit that in and I like the idea of the squares being used to represent the two sets of switching platforms. As a funny side-note my Logo was also called "1980's Countdown", which I can't unsee now.

Professional Practices: Lemon Project Mega-Blog - The First 100 Followers

Image
  What Life Gives You (@zestarius.the.yellow) • Instagram photos and videos https://www.instagram.com/p/DB1qazxtQjU/ So this is my account for the Lemon project, @zestarius.the.yellow  . I've decided to wait until now to do my first blog about the project because I wanted to break down the account's evolution up until now and how it has changed since the beginning. Initially I had struggled to come up with content to create or repost, especially about Lemons. A good starting point was/ is the 2024 US Election because of how current it is, but other than that I had very little of an idea of which niche I would fill that would make people follow. The posts felt aimless. I figured out from asking a friend early on that doing a follow for follow scheme for ~300ish accounts that follow similar niche "meme" accounts can be a good way to increase traffic and get the ball rolling as such so that's mainly how I've made it to 100 but now people who I didn't follow a

Degree Project: Logo 1

Image
  This is my WiP Logo for "Hemisphere", my game for the Degree Project. The idea behind it is obviously that it is an "H" for denoting the title but also the negative space and the two squares in the centre are hinting at the main challenge of navigating the two sets of Blue and Orange Platforms. While I am happy with it and believe that it is serviceable, there are two points of contention I have that may cause problems in the future: 1. Should I remove the embossing on the 'H' and just have it on the squares? & 2. How will I translate this into a full logo with the full title of the game? As for now though, I think it is a good starting point for what I want it to evolve into.

Professional Practices 1: Assignment Initial Thoughts

Image
After being given the Lemon Project the prvious week, last week we were given the main Professional Practices Assignment for this semester which is to create a pitch and branding (To very specific Professional Guidelines) for the Royal Academy of Arts' Summer Exhibition. My initial thoughts on how smoothly I think it will go are almost split down the middle, on one hand I am familiar with the summer exhibition and have been every year since 2021 so I am familiar with the subject matter and passionate about it; on the other hand a lot of the project is to be done in illustrator, which I am far less familiar with than other Adobe Suite Softwares.  With that being said, I'm not necessarily making the Artwork which I will be using for the branding on Illustrator rather most of the project will be arranging pre-made assets within Illustrator from the braning pack that I have been given, as such it may not be as bad as I'm concerned it may be.  ¯\_ (ツ)_/¯ I'm also close to fi