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Showing posts from May, 2025

Showreel, Trailer and Walkthrough PROBLEMS

Showreel:  https://youtu.be/2KHU01jfazI?feature=shared Trailer: https://youtu.be/s7_q8gCeOQo?si=p-NKmDBu9LJVzPwA Walkthrough:  https://youtu.be/WzGk1ZK0pqE?si=IvQTZvzYqL5ggWlG These are the final versions of all my video artefacts for the Degree Project and Professional Practices. Sadly, all of these videos suffer from a lower than professional video quality due to the recording software, OBS only having access to the h.264 format and no DNXHD or Apple Pro Res. Because of this I can't help but feel these aspects of the project are as good as they could have been, looking all grainy and amateur. If I had found out soon enough, maybe they would have looked nicer, but as it is, they are not the best they could have been. If I were to redo my trailer and showreel, I would probably take the same approach, (fast quick-cutting showreel and a slow trailer filmed in-game.) but I would obviously use a more appropriate method of recording than OBS. At least they look crisp on Mobile, whi...

Degree Project: Final Evaluation

  With the completion of my game, I believe it is now appropriate to explore the development of my game in regards to my plan, how I feel I succeeded, how I perhaps failed and what I would do differently in the future, on future projects. First of all, in regards to my project and the scale of it, I think that once again I stretched myself too far. In terms of levels, I have 6 mostly linear levels to go through with some alternating paths and different level shortcuts and exits.  Level 1 - The Proving Ground: This is a fairly blank level with white walls and an open sky where the player goes down fairly straight-forward corridors, familiarising themself with the mains mechanics of the Game such as Hemi-Switching, Checkpoints and the different types of platforms such as those that heal, damage, or disappear/ reappear without player control. Level 1.5 - Interlude 1: This is the first of the Red room levels, it involves the player climbing a tower to escape the level. The platfor...